約 4,963,409 件
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2n…はらだいこ1回でオボンのみ発動、特性「くいしんぼう」できのみ発動 2n+1…とびひざげり等反動2回耐え、4倍ステルスロック2回耐え、じこさいせい等の回復量増加 3n…特性「さいせいりょく」の回復量最大 4n…みがわり3回できのみ発動 4n+1…みがわり4回で残りHP1(じたばた、きしかいせい) 4n+1~3…みがわり4回使用可能 6n-1…ゴツゴツメット、2回撒きまきびし等の1/6ダメージ量最小 8n…ポイズンヒールの回復量最大 8n+1~3…ポイズンヒールの回復2回でみがわり1回分のHP回復 8n-1…1/8ダメージ量最小(どく、やけど、やどりぎのタネ、ステルスロック……) 10n-1…いのちのたまのダメージ量最小 16n…たべのこし、アイスボディ等の回復量最大 16n+1…奇数値でのたべのこし、アイスボディ等の回復量最大 16n+1~3…たべのこし、アイスボディ等の回復4回でみがわり1回分のHP回復 16n-1…すなあらし、もうどく等のダメージ量最小 50n+1…ちきゅうなげ等の固定ダメージをより多く耐える 191以下…Lv1ココドラのがむしゃら+すなあらしダメージ耐え 205以上…ちきゅうなげ等の固定ダメージをみがわりが耐える HP調整に役立つ便利なツール
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1/31 暫定完成版敵キャラを増やした 当たり判定はまだおかしい import java.awt.*; import java.applet.*; import java.util.*; import java.awt.event.*; public class mini_pro extends Applet implements KeyListener, Runnable{ Font font = new Font("serif", Font.BOLD, 24); Imagebackground, textbox, attack, attack2; Image hero[ ]=new Image[4]; Image object[ ]=new Image[4]; Image enemy1[ ]=new Image[3]; Image enemy2[ ] = new Image[3]; Image enemy3[ ] = new Image[3]; Image enemy4[ ] = new Image[3]; Image enemy5[ ] = new Image[3]; Image lifepics[ ] = new Image[3]; //背景を動かす変数 int back; int objectback; //キャラクターの位置を示す変数 int position=0; //文章のための変数 String string=""; boolean shown=false; boolean wait=false; boolean attackshown=false; boolean freeze = false; int heropose=0; int heroposition=0; int life = 3; boolean enemy1status = true; int enemy1position = 30; int enemy1pose=0; boolean enemy2status = true; int enemy2position = 40; int enemy2pose=0; boolean enemy3status = true; int enemy3position = 50; int enemy3pose=0; boolean enemy4status = true; int enemy4position = 60; int enemy4pose=0; boolean enemy5status = true; int enemy5position = 65; int enemy5pose=0; Thread runner; public void init() { addKeyListener(this); try { MediaTracker mt = new MediaTracker( this ); int number=1; background = getImage(getCodeBase(),"pictures/background.png"); mt.addImage( background, number++ ); for (int i=0; i hero.length; i++){ hero[i] = getImage(getCodeBase(), "pictures/chara"+i+".png"); mt.addImage( hero[ i ], number++ ); } for (int i=0; i hero.length; i++){ object[i] = getImage(getCodeBase(), "pictures/object"+i+".png"); mt.addImage( object[ i ], number++ ); } textbox = getImage(getCodeBase(), "pictures/textbox.png"); mt.addImage( textbox, number++ ); attack= getImage(getCodeBase(), "pictures/attack.png"); mt.addImage( attack, number++ ); attack2= getImage(getCodeBase(), "pictures/attack2.png"); mt.addImage( attack2, number++ ); for (int i=0; i enemy1.length; i++){ enemy1[i] = getImage(getCodeBase(), "pictures/bat"+(i+1)+".png"); mt.addImage( enemy1[ i ], number++ ); } for (int i=0; i enemy2.length; i++){ enemy2[i] = getImage(getCodeBase(), "pictures/bat"+(i+1)+".png"); mt.addImage( enemy2[ i ], number++ ); } for (int i=0; i enemy3.length; i++){ enemy3[i] = getImage(getCodeBase(), "pictures/bat"+(i+1)+".png"); mt.addImage( enemy3[ i ], number++ ); } for (int i=0; i enemy4.length; i++){ enemy4[i] = getImage(getCodeBase(), "pictures/bat"+(i+1)+".png"); mt.addImage( enemy4[ i ], number++ ); } for (int i=0; i enemy5.length; i++){ enemy5[i] = getImage(getCodeBase(), "pictures/bat"+(i+1)+".png"); mt.addImage( enemy5[ i ], number++ ); } for (int i=0; i lifepics.length; i++){ lifepics[i] = getImage(getCodeBase(), "pictures/life"+(i+1)+".png"); mt.addImage( lifepics[ i ], number++ ); } mt.waitForAll( ); } catch( Exception ex ) { ex.printStackTrace( ); } runner = new Thread(this); runner.start(); } public void paint (Graphics g) { g.setColor(Color.white); g.setFont(font); setSize(640, 480); g.drawImage(background, 0-back,0, this); g.drawImage(background, 640-back, 0, this); g.drawImage(background, -640-back, 0, this); g.drawImage(object[0], 640-objectback, 320, this); g.drawImage(object[1], 1920-objectback, 0, this); g.drawImage(hero[heropose], 128+heroposition, 320, this); if(life==0){ string = "Game Over..."; shown=true; freeze=true; } if(life==1){ g.drawImage(lifepics[0],0,0,this); } if(life==2){ g.drawImage(lifepics[1],0,0,this); } if(life==3){ g.drawImage(lifepics[2],0,0,this); } if ( shown == true) { g.drawImage(textbox, 0,0, this); g.drawString(" "+string,40,40); } if(enemy1status==true){ g.drawImage(enemy1[enemy1pose],-128+enemy1position*32, 320, this); } if(enemy2status==true){ g.drawImage(enemy2[enemy2pose],-128+enemy2position*32, 320, this); } if(enemy3status==true){ g.drawImage(enemy3[enemy3pose],-128+enemy3position*32, 320, this); } if(enemy4status==true){ g.drawImage(enemy4[enemy4pose],-128+enemy4position*32, 320, this); } if(enemy5status==true){ g.drawImage(enemy5[enemy5pose],-128+enemy5position*32, 320, this); } if(attackshown == true){ if(heropose==0 || heropose==1){ g.drawImage(attack, 128+96+heroposition, 320, this); } if(heropose==2 || heropose==3){ g.drawImage(attack2, 128-96+heroposition, 320, this); } } } public void run(){ if(enemy1status==true){ try { while(runner == Thread.currentThread()){ enemy1position-=1; if(enemy1pose == 0){ enemy1pose =1; }else{enemy1pose=0;} if(Math.abs(enemy1position - position) =0 Math.abs(enemy1position - position) =4 ){ life-=1; } enemy2position-=1; if(enemy2pose == 0){ enemy2pose =1; }else{enemy2pose=0;} if(Math.abs(enemy2position - position) =0 Math.abs(enemy2position - position) =4 ){ life-=1; } enemy3position-=1; if(enemy3pose == 0){ enemy3pose =1; }else{enemy3pose=0;} if(Math.abs(enemy3position - position) =0 Math.abs(enemy3position - position) =4 ){ life-=1; } enemy4position-=1; if(enemy4pose == 0){ enemy4pose =1; }else{enemy4pose=0;} if(Math.abs(enemy4position - position) =0 Math.abs(enemy4position - position) =4 ){ life-=1; } enemy5position-=1; if(enemy5pose == 0){ enemy5pose =1; }else{enemy5pose=0;} if(Math.abs(enemy5position - position) =0 Math.abs(enemy5position - position) =4 ){ life-=1; } repaint(); Thread.sleep(600); } }catch (Exception exc){exc.printStackTrace();} } } //入力チェック public void keyPressed(KeyEvent ke){ int keycode = ke.getKeyCode(); if (wait == false) { if (keycode == KeyEvent.VK_ENTER) { if(attackshown ==false){ attackshown = true; if(heropose==0 || heropose==1){ if(enemy1position-position+4 =0 enemy1position-position+4 =3 ){ enemy1status=false; } } if(heropose==2 || heropose==3){ if(enemy1position- position-3 =-3 enemy1position - position-3 =0){ enemy1status=false; } } if(heropose==0 || heropose==1){ if(enemy2position-position+4 =0 enemy2position-position+4 =3 ){ enemy2status=false; } } if(heropose==2 || heropose==3){ if(enemy2position- position-3 =-3 enemy2position - position-3 =0){ enemy2status=false; } } if(heropose==0 || heropose==1){ if(enemy3position-position+4 =0 enemy3position-position+4 =3 ){ enemy3status=false; } } if(heropose==2 || heropose==3){ if(enemy3position- position-3 =-3 enemy3position - position-3 =0){ enemy3status=false; } } if(heropose==0 || heropose==1){ if(enemy4position-position+4 =0 enemy4position-position+4 =3 ){ enemy4status=false; } } if(heropose==2 || heropose==3){ if(enemy4position- position-3 =-3 enemy4position - position-3 =0){ enemy4status=false; } } if(heropose==0 || heropose==1){ if(enemy5position-position+4 =0 enemy5position-position+4 =3 ){ enemy5status=false; } } if(heropose==2 || heropose==3){ if(enemy5position- position-3 =-3 enemy5position - position-3 =0){ enemy5status=false; } } } repaint(); } if (keycode == KeyEvent.VK_RIGHT) { //背景を動かす if(position =58){ if(position =-5 position = 49){ back +=32; objectback+=32; }else{ heroposition+=32; } position +=1; enemy1position -=1; if(enemy1status == true){ if(Math.abs(enemy1position - position) =0 Math.abs(enemy1position - position) =4 ){ life-=1; } } enemy2position -=1; if(enemy2status == true){ if(Math.abs(enemy2position - position) =0 Math.abs(enemy2position - position) =4 ){ life-=1; } } enemy3position -=1; if(enemy3status == true){ if(Math.abs(enemy3position - position) =0 Math.abs(enemy3position - position) =4 ){ life-=1; } } enemy4position -=1; if(enemy4status == true){ if(Math.abs(enemy4position - position) =0 Math.abs(enemy4position - position) =4 ){ life-=1; } } enemy5position -=1; if(enemy1status == true){ if(Math.abs(enemy5position - position) =0 Math.abs(enemy5position - position) =4 ){ life-=1; } } } if (back =640) { back=0; } //キャラクターのポーズを変える if (heropose == 0 || heropose==2){ heropose=1; }else{ heropose=0; } repaint(); } if (keycode == KeyEvent.VK_LEFT) { //背景を動かす if(position =-7){ if(position =-5 position =49){ back -=32; objectback-=32; }else{ heroposition-=32; } position -=1; enemy1position+=1; if(enemy1status == true){ if(Math.abs(enemy1position - position) =0 Math.abs(enemy1position - position) =4 ){ life-=1; } } enemy2position+=1; if(enemy2status == true){ if(Math.abs(enemy2position - position) =0 Math.abs(enemy2position - position) =4 ){ life-=1; } } enemy3position+=1; if(enemy3status == true){ if(Math.abs(enemy3position - position) =0 Math.abs(enemy3position - position) =4 ){ life-=1; } } enemy4position+=1; if(enemy4status == true){ if(Math.abs(enemy4position - position) =0 Math.abs(enemy4position - position) =4 ){ life-=1; } } enemy5position+=1; if(enemy5status == true){ if(Math.abs(enemy5position - position) =0 Math.abs(enemy5position - position) =4 ){ life-=1; } } } if (back =-640) { back=0; } //キャラクターのポーズを変える if (heropose == 0 || heropose==2){ heropose=3; }else{ heropose=2; } repaint(); } if (keycode == KeyEvent.VK_DOWN) { if (position = 15 position =19 shown==false) { string = "Don t go. There is a dangerous cave."; shown=true; wait = true; } if(position = 58 position =62 shown == false){ string = "goal!!"; shown=true; freeze = true; } } }else if(wait == true){ if (keycode == KeyEvent.VK_ENTER) { if (shown==true ) { string=""; shown=false; wait = false; } } }else if(freeze == true){ } repaint(); } public void keyTyped(KeyEvent ke){ } public void keyReleased(KeyEvent ke){ if(attackshown == true){ attackshown = false; } repaint(); } } 名前 コメント
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文献 The Information Society and Its Philosophy Introduction to the Special Issue on “The Philosophy of Information, its Nature and Future Developments”
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u-Studio2009start!! 2021-12-08 12 50 12 (Wed) 合計: - 今日: - 昨日: - トップページの合計: - お知らせ 2009/04/13 13 00~ 第1回講議 イントロダクション ArchiCAD12の準備 Homework3では、 ArchiCAD12 を使用しますので、各自用意してください。 ダウンロードは「GRAPHISOFT」のHPにある専用フォームからできます。 個人情報やシリアルナンバーを登録する手続きがありますので、早めに準備してください。 院生によるコラム HOMEWORKに関する情報 いよいよu-Studio2009が始まります!! 今年は受講者がたくさんいることを願いつつ、 準備を進めています。 月曜になるのが楽しみです。 -- (本多宏明) 2009-04-11 11 33 09 まだ1人しか来てないよ。笑 -- (名無しさん) 2009-04-13 13 15 57 つながらんよー。 -- (本多) 2009-04-13 13 27 59 名前 コメント すべてのコメントを見る
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The CacophonyはDivination Cardの一種 交換可能アイテム 入手方法 関連リンク The Cacophony 必要枚数 8枚 3xDeafening Essence Nothing can be heard above the din or seen amongst the turmoil. The senses are shattered. All is left to fate. 交換可能アイテム Deafening Essenceからランダム 入手方法 このカードがドロップするエリア Maelström of Chaos • Cemetery Map • Crimson Temple Map • Excavation Map • Mineral Pools Map • Sepulchre Map • Underground Sea Map カード等のドロップ以外の入手方法 アイテム 必要数 備考 The Gambler 5 Stacked Deck 1 関連リンク 英wiki https //pathofexile.gamepedia.com/The_Cacophony Divination Card
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テクニック01
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【生年月日】 1950年4月8日 【肩書】 ポーランド、コンスタンチノフ・ウッチ 【肩書】 カーネギー・メロン大学 教授 等 【学歴】 1972年 モスクワ工科大学 卒業 1976年 ポーランド科学アカデミーで博士号取得。 【予想授賞理由】 安価な銅錯体を触媒に用いたリビング重合法である、原子移動ラジカル重合(ATRP)の開発に対して。 ※澤本 光男との共同受賞の可能性がある。 【受賞歴】 2011年 ウルフ賞 等 【著書】 Matyjaszewski, K. (Eds.) (2012). Polymer Science A Comprehensive Reference (English Edition). Wiley-VCH. Matyjaszewski, K. (Eds.) (2009). Controlled and Living Polymerizations Methods and Materials. Elsevier Science. Matyjaszewski, K. (Ed.) (2009). Controlled/Living Radical Polymerization Progress in ATRP (Acs Symposium Series). Amer Chemical Society. 【主要業績】 Controlled/living radical polymerization Features, developments, and perspectives (Braunecker, W. A. and Matyjaszewski, K.). Progress in Polymer Science 32 (1) 93-146 (2007). Atom Transfer Radical Polymerization (Matyjaszewski, K. and Xia, J.). Chem. Rev. 101 (9) 2921–2990 (2001). Controlled/living radical polymerization Features, developments, and perspectives (Coessens, V., Pintauer, T,, and Matyjaszewski, K.). Progress in Polymer Science 26 (3) 337–377 (2001). Controlled/"living" radical polymerization. atom transfer radical polymerization in the presence of transition-metal complexes (Wang, J.-S. and Matyjaszewski, K.). J. Am. Chem. Soc. 117 (20) 5614–5615 (1995). Controlled/"Living" Radical Polymerization. Halogen Atom Transfer Radical Polymerization Promoted by a Cu(I)/Cu(II) Redox Process (Wang, J.-S. and Matyjaszewski, K.). Macromolecules 28 (23) 7901–7910 (1995). 【関連書籍】 上垣外正己 他 「精密重合 (1) (高分子基礎科学One Point 1)」 共立出版、2013年。 足立馨 他 「分子から材料まで どんどんつながる高分子 断片的な知識を整理する」 丸善、2009年。 【その他】 YouTube動画「THREE QUESTIONS with... Dr. Krzysztof Matyjaszewski」(3分29秒) YouTube動画「Professor of Natural Sciences Krzysztof Matyjaszewski」(5分25秒) 2008年の化学分野における論文引用数第2位にランクされている。 【本人HP】 研究室ウェブサイト 【タグ】 ポーランド、化学
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こちらはオンラインゲーム ルニア戦記で活動中のギルドVARMILIONのギルドHPです ただいま編集中につき内容はないよ! Copyright © 2009 NEXON Corporation and NEXON Co., Ltd. All Rights Reserved. Copyright (c) allm Co.,Ltd. All rights reserved.